Collection Posts, Reposts, Titles with less than 5 words, Spam, Milestones, Pictures of a Screen etc.) 7. When making a submission, make sure your title and post content are related and specific as possible. Low effort/vaguely titled submissions and/or memes will be removed. Be respectful name calling, witchhunting, harassment and repeated rude behaviour will result in a ban. Consider searching before asking a question, as it may have already been answered in the past. No reposts or unnecessary resubmissions unless they add valuable discussion to the community, or if the topic has been posted in the past ~2 days. If you want to post a survey, contact the mods for approval. If you see blatant advertising, report it to the mods. No referral, affiliate, and/or survey links. This is not the place to spam your channel or videos. Do not link to/discuss key-reselling sites or where to get pirated material. PLEASE USE OUR NEW REDDIT BY CLICKING HERE OLD REDDIT IS NO LONGER BEING UPDATED. I'll be back with more content soon, hopefully.Join our Discord! OLD REDDIT IS NO LONGER BEING UPDATED. Additional details about the contents of the vid can be found here. It has been fun making this video, and also rather educational in many ways. "Several months of on-and-off work come together into this. I'll be back with more content soon, hopefully. Thank you for reading this, for watching, and for being supportive through my almost 10 years of YouTube. Of course, Cooper's ride doesn't emerge fully unscathed from the journey, which hopefully makes it that much more interesting to watch. I found this especially important to balance, because of the high emphasis the game has on audio design, and I wanted to do it justice in that regard. In the gameplay itself, I tried to keep interesting recorded segments while also fitting the flow of the soundtrack. Only small blemishes such as absent window stickers remain, which aren't so easily fixed apparently. None of this still allowed for accurately replicating Cooper's 240SX livery, though, which is where the Pro Street Vinyl Unlocker (available here: ) helped bring the dream to reality. For an even bigger challenge, I went with manual and clutch, and found it most enjoyable and rewarding to play. Only after installing the excellent Multifix Patch (available here: ) could I really come back and experience this game in full. While it allowed for extra content to be played, it introduced a 30fps cap regardless of graphical settings, and, worst of all, the infamous Continue bug that would heavily delay if not halt progression. Pro Street also suffered from several issues that arose after installing the v1.1 patch. Apparently the devs wanted the cars to actually have cross-spec capability with Blueprints, but due to apparent time constraints they were unable to implement it. Understandably, that's not very possible in the base game because of the way Blueprints work. I've always envisioned the career of Pro Street as taking place only with Ryan Cooper's 240SX across all specs. Several months of on-and-off work come together into this.
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